// Copyright (c) 2012- PPSSPP Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.

#pragma once

#include "Common/CommonTypes.h"
#include "GPU/Common/TextureScalerCommon.h"

class TextureScalerD3D11 : public TextureScalerCommon {
private:
	// NOTE: We use GE formats, D3D11 doesn't support 4444
	void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) override;
	int BytesPerPixel(u32 format) override;
	u32 Get8888Format() override;
};